I had the opportunity to contribute to the development of the iconic Naruto Trail, where I focused on shaping its core artistic vision and supporting Ronin Arpizou, the main level designer, in defining a design that fully reflected our intentions.
Later, I collaborated with Arthur Devy, Level artist, who pushed the trail from mid-production to its final polish.
Our main challenge was to convey a sense of mystery and grandeur within a coastal environment, offering players a memorable and immersive experience. To achieve this, we used animals, lighting, weather, and vegetation to enrich the atmosphere and strengthen the emotional impact.
I am deeply grateful to the team for their dedication and hard work, and I am proud of the results we achieved together.